16 June 2005

Virtual money for virtual goods

Most of the money we have doesn't exist tangibly. So ... "Until earlier this year, virtual trading was a curiosity. The buying and selling of magical weaponry, non-existent currency and imaginary castle between players of online games was a strange quirk of the system. But money talks, and the fact that players of these games were spending their hard-earned real cash on synthetic stuff in a digital environment - things they could not touch, taste or smell - soon got the attention of business minds."
It's all in our minds.
Guardian Unlimited | Online | Virtual trade gets real:

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