11 April 2011

Good games aren't zero-sum, beggar-your-neighbour

It would seem that my gaming disposition shares much with the Germans. Since I was little I have hated Monopoly: it takes ages which isn't a problem in some games but in monopoly it is ages of either grinding your opponents into penury or (more often) being ground down by the inevitable. No-one enjoys contemplating such certainty for so long (do they?). In addition it rewards the least likeable traits of human beings and so tends not to build community but rather greed, heart-heartedness, lack of empathy, envy and schadenfreud. The German way of gaming is different, and much more likely to help people like me who find the all-or-nothing, winner takes all nature of some games a bit much to handle and hard to justify in terms of ethical formation.
Instead of direct conflict, German-style games tend to let players win without having to undercut or destroy their friends. This keeps the game fun, even for those who eventually fall behind. Designed with busy parents in mind, German games also tend to be fast, requiring anywhere from 15 minutes to a little more than an hour to complete. They are balanced, preventing one person from running away with the game while the others painfully play out their eventual defeat. And the best ones stay fresh and interesting game after game.
Which is best for community formation and neighbourly charity, do you think?

2 comments:

John H said...

Are you aware that there are some German-style games that rely on the players cooperating? Forbidden Island, Pandemic, Shadows Over Camelot, Castle Panic and Red November are ones that spring to mind.

Andii said...

Pleased to know obout those. Now to see if they are for sale on the interweb!

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