04 August 2005

Christians Code Heavenly Games

Games are often about rewarding effort or good fortune. So -apart from the frequent cheesiness of Christian domestications of mainstream cultural artefacts- I worry that the values that are embedded in Christian video games may be problematic. "Instead of the health and weapons points used in other role-playing games, players collect love, hope and faith points to power their missions. When they meet foes, instead of fragging them as in Halo 2, the disciples earn their halos by praying for them or using the 'finger of God' to convert them."
I wonder whether the actual message is some version of salvation by works: grace makes for bad gaming. Unless you're losing!
Wired News: Christians Code Heavenly Games:

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"Spend and tax" not "tax and spend"

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