21 May 2007

So that's what you call it

"'counterfactual thinking,' or the re-imagining of major historical events, with the variables slightly tweaked."
Interestingly enough, it's this kind of fiction that has made me more interested in real history. But on the basis of this article, I'm thinking that the computer game might be really interesting. Of course, such a game is only as good as the parameters fed in at the start: gigo is still the rule.
Why a Famous Counterfactual Historian Loves Making History With Games: MAKING HISTORY®: The Calm & the Storm is a true grand strategy game that puts players in control of global conflict,

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"Spend and tax" not "tax and spend"

 I got a response from my MP which got me kind of mad. You'll see why as I reproduce it here. Apologies for the strange changes in types...