"'counterfactual thinking,' or the re-imagining of major historical events, with the variables slightly tweaked."
Interestingly enough, it's this kind of fiction that has made me more interested in real history. But on the basis of this article, I'm thinking that the computer game might be really interesting. Of course, such a game is only as good as the parameters fed in at the start: gigo is still the rule.
Why a Famous Counterfactual Historian Loves Making History With Games: MAKING HISTORY®: The Calm & the Storm is a true grand strategy game that puts players in control of global conflict,
Nous like scouse or French -oui? We wee whee all the way ... to mind us a bunch of thunks. Too much information? How could that be?
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